Entombed Sentinels

The Venomous Abyss. Not saved yet: showing the default notes.

Fight Style
Council / split raid on two bosses, one intermission
Recommended Setup
2 Tank4 Healer14 DPS
Required Utilities
Magic dispels, mobile immunities for orb pickups
Hero/Lust Usage
On pull

Split (2-Group Encounters)

Comp-dependent (Warlocks, Shamans, etc.). Treat it as a starting shape, not a fixed formula.

Group 1
Tyronbigadin
Protection
Lucillaa
Restoration
mattxdraven
Havoc
chawcat
Guardian
tipsout
Protection
Group 2
Mojaeta
Brewmaster
Gremliin
Holy
Merkstick
Subtlety
Triarivs
Frost
Lachk
Havoc
Group 3
Luftree
Restoration
Lahey
Arms
Mohåwkk
Elemental
Mageüssy
Arcane
Megidra
Devastation
Group 4
Justwin
Holy
Mindmörph
Balance
michyeo
Demonology
Carraway
Balance
Nalamay
Elemental

Everyone in the active 20 is placed.

Open in Raid Groups
  • Mythic Vitriolic Stasis Intermission
  • Mythic Blood Venom Puddles
  • Mythic Blood Venom Puddles After Intermission 2
  • Mythic Shifting Protovenom Circles

Toxic Droplets — Available Immunities

Rotated live by the raid leader, not pre-assigned. Everyone in the active 20 who can immune a soak.

  • TriarivsFrost Death Knight
  • TyronbigadinProtection Paladin

Intermission Mini-Game

Your Orb CountWhat You Do
3 greenStand still, ping yourself
1 greenHunt down whoever's pinging
2 greenMeet between the two bosses

Fail-safe: Raid Leader can call people out from raid frames — they show individual orb counts.

Strategy notes

Shifting Protovenom (Phase 1): 8 random players get a circle. Two circle-players touching each other clears it harmlessly; touching a non-circle player triggers an eruption — heavy damage plus a knockback for both. Pre-spread every time it's cast, and be ready to run to the other group if no partner is nearby.

Venom Coagulation: give this add extra kill priority on every 2nd set — it spawns right before the intermission, and you don't want its damage pulsing during the mini-game.

Floor management: use a consistent, planned pattern for where Blood Venom puddles land — a messy floor turns a survivable Protovenom or a rough Toxic Droplets soak into a wipe.

If DPS is uneven between the two bosses, balance their HP before the intermission by adjusting who's assigned to attack which boss — not by pausing DPS.

Closing the fight: once the intermission clears, it's the same Phase 1 loop repeating. No new mechanic — pre-spread, keep the floor clean, use immunities on the hard sets, solve the mini-game the same way every time.